Hi,
I am implementing custom AIS_InteractiveObject but when displaying transparent version of object parts behave strange way. When changing point of view part of object that should be behind came forward. For comparision images have also non transparent version.
Axises are constructed using Prs3d_Arrow:rawShaded function
and transparency is achieved by:
Handle(Prs3d_ShadingAspect) anAspectCen = new Prs3d_ShadingAspect();
anAspectCen->SetTransparency(0.2);
Any ideas how to fix this?
I am implementing custom AIS_InteractiveObject but when displaying transparent version of object parts behave strange way. When changing point of view part of object that should be behind came forward. For comparision images have also non transparent version.
Axises are constructed using Prs3d_Arrow:rawShaded function
and transparency is achieved by:
Handle(Prs3d_ShadingAspect) anAspectCen = new Prs3d_ShadingAspect();
anAspectCen->SetTransparency(0.2);
Any ideas how to fix this?