Recent content by sazuko

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    Faces not triangulated for a simple part

    Ok it seems to work with 7.5.1, not sure whats up with other versions One more thing, re-exporting the file from onshape fixes the issue in other versions as well.
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    Faces not triangulated for a simple part

    Nope 7.6.2 doesn't seem to work, can you share your environment details i.e pyocc version and python version, its odd that it behaves differently on my machine
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    Faces not triangulated for a simple part

    i think its the pyocc/occt version i am using 7.7.2, will move back to 7.6.2 to check if the problem is still there
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    Faces not triangulated for a simple part

    I ran exact same code on my linux machine and those cones appear to be not rendering (not triangulated), i wonder if its linux vs windows difference
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    Faces not triangulated for a simple part

    The whole code is too long, but this is what the issue gets reduced to from OCC.Core.BRepMesh import BRepMesh_IncrementalMesh from OCC.Core.TopLoc import TopLoc_Location from OCC.Core.TopoDS import topods_Face from OCC.Core.BRep import BRep_Tool from OCC.Core.TopExp import TopExp_Explorer from...
  6. S

    Faces not triangulated for a simple part

    i plugged in same values to verify, it still shows those cones as untriangulated and yeah i am doing it on entire shape BRepMesh_IncrementalMesh( shape, 0.0533512, False, 0.5, True )
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    Faces not triangulated for a simple part

    do you do some preprocessing in Analysis Situs, apparently if you import it through pyocc and compute triangulation the cones as shown in the picture don’t get triangulated
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    Faces not triangulated for a simple part

    I am working in python, however, it should be consistent with C++ as well, using Incremental mesh, i am unable to get triangulation for the cones as shown in the picture, however, two of these are triangulated. Would appreciate if someone could point me in right direction, apparently, shape...
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    Is there api or set of apis in opencasacade that can be used for accessability analysis just like fusion360

    I want to check what faces are accessible from a given direction for a solid. I have seen fusion360 has such an option and it is quite accurate. I was wondering how the same can be achieved in opencascade
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    How to get silhouette of a part from a particular direction with opencascade

    I have used HLR do project visible edges, but the getting outer loop from those is not well documented, or perhaps my ability to do is limited, i do have few parts where a tons of edges are projected on a plane and intersecting at multiple sections. What would be the best way to do it.
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