Recent content by lokitkhemka

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    VTK vs AIS

    Basically, game engine also include fairly robust interaction where geometry is manipulated based on button and mouse inputs. For example, when you rotate the camera in game, isn't it same as rotating the 3d geometry. I mean it in that way. Game engines have already been doing it in very...
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    VTK vs AIS

    @Quaoar How does implementing visualization in OpenGL/Vulkan/ Any graphics api would work. From what I understand, basically you mesh the geometry and you just render the mesh as required (depending on renderer options). I am only asking because I am already learning how to implement a Vulkan...
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    Looking for a way to build a simple 2D and 3D CAE Pre- and Post-processor

    I have the fair bit of expertise in developing finite element solver, it is something I have spent quite a lot of time working on it. My issue was with the geometry modelling of the domain, meshing and visualization of results. So, in summary, I have a few options: 1. Qt for the user interface...
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    Looking for a way to build a simple 2D and 3D CAE Pre- and Post-processor

    Basically, I will be needing the ability to: 1. Draw arbitrary 2d polygons with the ability to set arbitrary loads and properties (such as boundary conditions and water levels , water pressure, etc.) to its surfaces and also define its material properties. 2. Ability draw some 2d closed...
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    Looking for a way to build a simple 2D and 3D CAE Pre- and Post-processor

    Salome-project seems great for this purpose. But, can I use it as an API? I tried its documentation and almost all examples are geared towards using the GUI. EDIT: Also, I want to do it to learn. Because it is fun to do things that are hard.
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    Looking for a way to build a simple 2D and 3D CAE Pre- and Post-processor

    Hi, I am looking for a very simple 2D and 3D CAE Pre- and Post-processor. For this reason, I am learning OpenCASCADE. Can anyone point to some resources and libraries for this as OpenCASCADE seems too low-level for my purposes? Thank you. -Lokit Khemka.
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